All of my published adventures are written for D&D Adventurers League and available on the DMs Guild. Most run in two to four hours, ship with their own DungeonCraft seed, and are designed to drop straight into your home table.
The Peculiar Village of Basht
A loose, growing collection of one-shots set in a strange little village where the mayor is a goat and the festivals are stranger still. Written for U-Con's Adventurers League track and meant to be playable as standalone sittings or as a building friendship with the town across conventions.
Goat Mayor
A standalone adventure set in the peculiar village of Basht. You visit expecting a pleasant evening filled with good food and drink, and a chance to learn their strange customs and superstitions. Your evening is interrupted when you are asked to rescue their mayor: a goat that lives in the center of town. Why is he so vital, and why is this a job for adventurers?
Straw Bears
A standalone adventure set in the peculiar village of Basht. You return for one of their unusual festivals: the procession of the Straw Bears. While there, you meet some old friends and are asked to escort the brave villagers into the woods to continue the party into the night. It should be perfectly safe. Right?
The Party that Split
A standalone adventure set in the peculiar village of Basht. This quiet town keeps having problems that only adventurers can solve. The village’s children have gone missing from a birthday party — the only thing left behind was a note: “Your move, Adventurers – MS.” Has the mysterious stranger struck again? Where did the children go, and will you be able to return them?
Have You No Heart?
A standalone adventure set in the peculiar village of Basht. Olivia Alfera calls the party back to Basht to help Robin Goodman reunite a girl with her father.
Welcome to Basht
A bundle of three prequel adventures introducing players to Basht, playable as a “Learn to Play” series. Written by multiple authors — my contribution is Burl Trouble (FR-DC-UCON25-01), a one-hour adventure for levels 1–2, optimized for level 1.
The Strange Case of Erland Forsk
Four short mysteries unfolding in the town of Easthaven during the events of *Rime of the Frostmaiden*. Each adventure stands on its own, but together they trace a single thread back to the Forsk estate — and whatever has taken up residence in the attic. Best run in order. The bundle collects all four at a discount.
What Skitters Beneath?
A standalone adventure set in Easthaven in the Ten Towns region. Strange things have been happening near the Wet Trout Tavern by the docks — mysterious lights, missing items, missing people, and now the bartender swears he saw a ghost. Can you help get to the bottom of this?
The Watcher in the Attic
A standalone adventure set in Easthaven. Strange lights have been appearing in the topmost windows of the Forsk estate, and local cats have been going missing. Will you find out what lurks in the attic?
Eateat Go Home?
A standalone adventure set in Easthaven. A small girl confides in you that she found a secret friend, and that she needs your help in getting him home. Will you be able to keep him safe while mysterious agents search for him?
What Stalks the Night?
A standalone adventure set in Easthaven. Many residents were woken in the early morning by an explosion. One of the houses near the Wet Trout tavern exploded, and a trail of large webbed footprints was left in the snow leading off into the wilderness.
The Strange Case of Erland Forsk (bundle)
A discounted bundle containing all four adventures in The Strange Case of Erland Forsk series.
Not Part of a Series
One-off adventures. Self-contained, drop-in options for an evening of play.
Book Club
A short Spelljammer arc with an intentionally quirky mixture of metafiction, eldritch horror, and children's stories.
The Monster at the End of This Adventure
The captain seemed desperate and you were the only ones willing to help him solve his issue. Should be simple, deliver a crate. Not like you’d expect a monster at the end of this little adventure.
The Very Hungry Monster
The pay was good, almost too good, for such a simple mission: transport a simple crate for a trio of plasmoid passengers. What is inside that crate, and why is everyone so very hungry?
The Little Monster
Have you finally reached the end of your journey, or has it just begun? And who is the little monster that you’ve just picked up?
Ad Astra
A collaborative series from the Dungeon Designers Discord — a mixture of many different styles of adventure, mine focused on space horror.