Goat Mayor
A standalone adventure set in the peculiar village of Basht. You visit expecting a pleasant evening filled with good food and drink, and a chance to learn their strange customs and superstitions. Your evening is interrupted when you are asked to rescue their mayor — a goat that lives in the center of town. Why is he so vital, and why is this a job for adventurers?
Straw Bears
A standalone adventure set in the peculiar village of Basht. You return for one of their unusual festivals: the procession of the Straw Bears. While there, you meet some old friends and are asked to escort the brave villagers into the woods to continue the party into the night. It should be perfectly safe, shouldn’t it?
The Party that Split
A standalone adventure set in the peculiar village of Basht. This quiet town keeps having problems that only adventurers can solve. The village’s children have gone missing from a birthday party — the only thing left behind was a note: “Your move, Adventurers – MS.” Has the mysterious stranger struck again? Where did the children go, and will you be able to return them?
Have You No Heart?
A standalone adventure set in the peculiar village of Basht. Olivia Alfera calls the party back to Basht to help Robin Goodman reunite a girl with her father.
Welcome to Basht
A bundle of three prequel adventures introducing players to Basht, playable as a “Learn to Play” series. Written by multiple authors — my contribution is Burl Trouble (FR-DC-UCON25-01), a one-hour adventure for levels 1–2, optimized for level 1.
What Skitters Beneath?
A standalone adventure set in Easthaven in the Ten Towns region. Strange things have been happening near the Wet Trout Tavern by the docks — mysterious lights, missing items, missing people, and now the bartender swears he saw a ghost. Can you help get to the bottom of this?
The Watcher in the Attic
A standalone adventure set in Easthaven. Strange lights have been appearing in the topmost windows of the Forsk estate, and local cats have been going missing. Will you find out what lurks in the attic?
Eateat Go Home?
A standalone adventure set in Easthaven. A small girl confides in you that she found a secret friend, and that she needs your help in getting him home. Will you be able to keep him safe while mysterious agents search for him?
What Stalks the Night?
A standalone adventure set in Easthaven. Many residents were woken in the early morning by an explosion. One of the houses near the Wet Trout tavern exploded, and a trail of large webbed footprints was left in the snow leading off into the wilderness.
The Strange Case of Erland Forsk (bundle)
A discounted bundle containing all four adventures in The Strange Case of Erland Forsk series.
Someone Dropped the Goat-Ball
The captain seemed desperate and you were the only ones willing to help him solve his issue. Should be simple — deliver a crate. Not like you’d expect a monster at the end of this little adventure.
The Monster at the End of This Adventure
Something aboard the ship has been taking crew members — but is the monster what it seems? A horror-tinged adventure with a memorable twist.
The Very Hungry Monster
Something vast and hungry is moving through the Astral Sea. What starts as a routine voyage quickly becomes a scramble for survival.
The Little Monster
Something has come aboard that nobody planned for. Deciding what to do about it — and who it belongs to — may be harder than any fight.
Lone Survivors
A horror adventure inspired by old science fiction films and novels — but with a D&D spin. Part of the Ad Astra series, a collaboration between experienced authors on the Dungeon Designers Discord.
All of my published adventures are for D&D Adventurers League, available on the DMs Guild.
Goat Mayor
A standalone adventure set in the peculiar village of Basht. You visit expecting a pleasant evening filled with good food and drink, and a chance to learn their strange customs and superstitions. Your evening is interrupted when you are asked to rescue their mayor — a goat that lives in the center of town. Why is he so vital, and why is this a job for adventurers?
Straw Bears
A standalone adventure set in the peculiar village of Basht. You return for one of their unusual festivals: the procession of the Straw Bears. While there, you meet some old friends and are asked to escort the brave villagers into the woods to continue the party into the night. It should be perfectly safe, shouldn’t it?
The Party that Split
A standalone adventure set in the peculiar village of Basht. This quiet town keeps having problems that only adventurers can solve. The village’s children have gone missing from a birthday party — the only thing left behind was a note: “Your move, Adventurers – MS.” Has the mysterious stranger struck again? Where did the children go, and will you be able to return them?
Have You No Heart?
A standalone adventure set in the peculiar village of Basht. Olivia Alfera calls the party back to Basht to help Robin Goodman reunite a girl with her father.
Welcome to Basht
A bundle of three prequel adventures introducing players to Basht, playable as a “Learn to Play” series. Written by multiple authors — my contribution is Burl Trouble (FR-DC-UCON25-01), a one-hour adventure for levels 1–2, optimized for level 1.
What Skitters Beneath?
A standalone adventure set in Easthaven in the Ten Towns region. Strange things have been happening near the Wet Trout Tavern by the docks — mysterious lights, missing items, missing people, and now the bartender swears he saw a ghost. Can you help get to the bottom of this?
The Watcher in the Attic
A standalone adventure set in Easthaven. Strange lights have been appearing in the topmost windows of the Forsk estate, and local cats have been going missing. Will you find out what lurks in the attic?
Eateat Go Home?
A standalone adventure set in Easthaven. A small girl confides in you that she found a secret friend, and that she needs your help in getting him home. Will you be able to keep him safe while mysterious agents search for him?
What Stalks the Night?
A standalone adventure set in Easthaven. Many residents were woken in the early morning by an explosion. One of the houses near the Wet Trout tavern exploded, and a trail of large webbed footprints was left in the snow leading off into the wilderness.
The Strange Case of Erland Forsk (bundle)
A discounted bundle containing all four adventures in The Strange Case of Erland Forsk series.
Someone Dropped the Goat-Ball
The captain seemed desperate and you were the only ones willing to help him solve his issue. Should be simple — deliver a crate. Not like you’d expect a monster at the end of this little adventure.
The Monster at the End of This Adventure
Something aboard the ship has been taking crew members — but is the monster what it seems? A horror-tinged adventure with a memorable twist.
The Very Hungry Monster
Something vast and hungry is moving through the Astral Sea. What starts as a routine voyage quickly becomes a scramble for survival.
The Little Monster
Something has come aboard that nobody planned for. Deciding what to do about it — and who it belongs to — may be harder than any fight.
Lone Survivors
A horror adventure inspired by old science fiction films and novels — but with a D&D spin. Part of the Ad Astra series, a collaboration between experienced authors on the Dungeon Designers Discord.