Icewind Dale
A D&D 5e Adventurers League campaign, run at Pandemonium Games.
Icewind Dale does not care whether you survive. The cold is not malicious — it is simply indifferent, and indifferent things are harder to reason with than hostile ones. The blizzards come without warning and last without mercy. The snow hides rivers, the ice hides drops, and the things that live out here have adapted to conditions that kill travelers in hours. The party has survived three sessions of this. Barely, and not without cost.
What they have found, besides frostbite and exhaustion, is the Coldpeak — an orc tribe who have carved out a life in these mountains by being harder than what the mountains throw at them. The tribe has its own problems: a shaman gone missing, hunters disappearing, and something large and deliberate leaving messages in goat entrails at the camp entrance. The party arrived as outsiders. They are still outsiders. But they have fought beside Kaarsk and earned something that might, eventually, become trust.
The blizzard outside the camp reads: Soon.
Sessions
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Session 1 (April 25, 2026) — It Has Your Scent: The caravan is gone, the blizzard is indifferent, elemental owls drop from the sky, and something large has learned what the party smells like.
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Session 2 (May 2, 2026) — The Name on the Door: Four Ioun stones negotiated from baby beholders, a goblin expert sees his name written in blood and runs, and Rimetalon comes through the ceiling.
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Session 3 (May 9, 2026) — Soon: Kaskur leads the party to the shaman’s abandoned spring, Rimetalon’s wolves herd them through the snow, and the tribe finds a message at camp written in goat entrails.
Player Characters
Notable NPCs
Broken Tusk
Creepy
Dan the Bugbear
Durok Deepseeker
Kaarsk
Pasha
Rimetalon
Savin
The Nameless Spellcaster
Hoshisabi's Projects