PandoDnD
Adventurers League drop-in table. Online, run on Discord.
Wednesday nights at PandoDnD. Bring a legal AL character, drop in, play. Each session is its own adventure — no shared plot to catch up on, no homework from last week. Settings, tiers, and authors change from night to night. We run a wide variety of adventures, often with a focus on community written content.
We’ve been running this table online since 2020 — nearly every week, fifty-plus sessions a year. Recaps on this page start with the Planescape Pub Crawl (PS-DC-PUB), a planar tavern crawl through Sigil and the Great Wheel. That series is done; from here, we’re widening what we run.
Sign up on Warhorn.
Sessions
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Session 19 (September 23, 2026) — Spells on the Loose (FR-DC-LOOSE-001): Thirteen spells walked out of an apprentice’s spellbook and into Luskan. One set fire to the cabbages. One took a liking to antiques. One climbed onto a chair carried by its admirers, smiled too wide, and told the whole street what to do.
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Session 18 (September 16, 2026) — Spider Hunt (PS-DC-PUB-15): A pub crawl into the Abyss sounded like a story worth ten gold. The beer is fermented mushroom, the walkways are web, teleportation does not work here, and something with seven burning eyes has been eating the neighborhood.
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Session 17 (September 9, 2026) — Only (Peacock) Fans (FR-DC-GAMEJAM-01) (FR-DC-GAMEJAM-01): Ravengard wants evidence, Mell wants eggs, and the Cloakwood already murdered the last person who talked too loud. You came as escorts. You leave having put the nest back.
16 older sessions
- Session 16 (September 2, 2026) — Fallen for You (PS-DC-PUB-11): You weren't supposed to be here — but Avernus rolls out the red carpet when it wants a favor, and Mahadi's puzzle box won't recover itself.
- Session 15 (August 26, 2026) — Juxtaposition (PS-DC-PUB-16): The last stop on the pub crawl should have been the easy one — Arcadia, blue skies, a spring festival. Instead the grown-ups have gone gray and quiet, modrons are measuring the streets straight, and in eight hours the whole town folds into Mechanus. Only the children still care.
- Session 14 (August 19, 2026) — Spider Hunt (PS-DC-PUB-15): Put out the light and stare into the mirror. Beyond it waits the 66th layer of the Abyss — a bottomless web where the drinks are cheap, hunters vanish, and something with seven burning eyes drains travelers dry. One night out on the pub crawl. What could go wrong?
- Session 13 (August 12, 2026) — Absent without Leave (PS-DC-PUB-10): A pub crawl to the war-plane of Acheron promised one night of drinking before the battle. It was a trap — and the goblins pouring the drinks were prisoners of it. Some of them only ever wanted to go home. Getting them there meant fighting a war just to leave it.
- Session 12 (July 29, 2026) — Fallen for You (PS-DC-PUB-11): Mahadi's Infernal Rapture is the finest pub in any plane — until his succubus hostess flees with a war machine, a puzzle box, and a smitten paladin named Dudley. Someone has to chase her across Avernus. Someone has to decide what redemption looks like.
- Session 11 (July 22, 2026) — Escape from Paradise (PS-DC-PUB-13): Elysium is too beautiful. The wines are divine, the weather is perfect, the meadows stretch forever — and Garen Ware was only supposed to be gone eight days. Seven adventurers follow his trail across a paradise no one willingly leaves.
- Session 10 (July 15, 2026) — Automatic Updates (PS-DC-PUB-01): A pub crawl in the most orderly plane in the multiverse turned into a disassembly order, a buzzsaw gauntlet over a lava pit, and a Modron courtroom. The missing pub-crawlers had been there the whole time — manacled, front row.
- Session 9 (July 8, 2026) — The Endless Revel (PS-DC-PUB-12): A Category 5 bacchanalian festival bore down on a treetop elven village and the party had one horn-blast of warning to get ready. They almost cleared it entirely — until the oldest redwood in the forest woke up and started dancing.
- Session 8 (July 1, 2026) — Reign of Frogs (PS-DC-PUB-09): The Nameless Voyager drifted through Limbo, crewed by frogs, most of them cultists. One server was desperately trying to catch Alistair's eye. The hostages upstairs had tadpoles in their chests. Between the party and the ascension ritual: three console hacks, a Flash of Genius, and one very large dog.
- Session 7 (June 24, 2026) — Fallen for You (PS-DC-PUB-11): A clerical mix-up drops the party deep in Mahadi's most decadent back room — and the price is a chase across red sand after a runaway succubus, her besotted paladin, and a stolen war machine, on nightmares that hate every good-aligned rider clinging to their reins.
- Session 6 (June 17, 2026) — Unremembered Things (PS-DC-PUB-08): You woke in a wrecked tavern surrounded by bodies you apparently made. Someone in Pandemonium is selling bottled amnesia — and you already drank it.
- Session 5 (June 10, 2026) — Absent without Leave (PS-DC-PUB-10): You signed up for drinks and a tour of someone else's eternal war. Instead: a smuggling run across a battlefield cube with twenty doomed souls, a portal that won't take the dead home, and a last stand in a cave — held just long enough for the cavalry to arrive on wings.
- Session 4 (June 3, 2026) — Rock Bottom (PS-DC-PUB-05): A halfling captain sits at the end of his own footprints in the gray wastes of Hades, waiting for someone who hasn't given up yet. Getting the pub crawl back on the river means three days of survival, one grounded riverboat, and a bartending shift serving the Blood War.
- Session 3 (May 27, 2026) — Reign of Frogs (PS-DC-PUB-09): A spelljammer restaurant drifting through Limbo. A grung cult that wants to become Slads. Twelve hostages with tadpoles in them. Also a conga line.
- Session 2 (May 20, 2026) — Professor Bartlesby's Inventorium (PS-DC-PUB-07): Professor Bartlesby's floating inventorium is hosting the 10th Annual Artificer Convention — and the doomometer is reading 0.9 decidooms. Two hours, three dirigibles, five escaped fire-breathing lizards, and one radioactive rock lab.
- Session 1 (May 13, 2026) — Unremembered Things (PS-DC-PUB-08): Six strangers wake in a tavern full of corpses with weapons in their hands and no memory of how they got there. Pandemonium, it turns out, is less a metaphor and more a warning.
Characters we’ve catalogued
Party composition changes weekly; pages here capture appearances observed during published sessions—not a canonical roster.
Alcor
XZ
Alistair
Ttrpger
Axeforger
Michael
Azhar al-Nar
Mark
Brand Sr
Mike
Brogladeen
Ttrpger
Cedric
Trey
Darkwing Ducken
Ken
Dru Go Lucky
Don
Glindton
Ttrpger
Halite
Mike
Happy Go Lucky
Don
Hedy
Gon
Inishka
Patman
Kenjiro
Ken
Keno Ichikawa
Ken
Lifeline Mark 2
Gon
Mattrum
Trey
Neko
Ken
Orsellia 'Orsy' Fiddlesteps
Lazarus
Pal Go Lucky
Don
Perri
Trey
Pierce
Mike
Solana Aefir
Gon
Sparrow
Michael
Tarrie
Ttrpger
Tarrig
Mike
Therion Starblade
Mark
Tidus
Ttrpger
Undyne
Ttrpger
Valintino
Pete
Viepo
Pete
Xavius Fairgate
Patman
Yarik Wolfshadow
Mark
Zalen Ashar
Mark
Zavik Ravenstep
Mark
Zeli Vantel
Lazarus