Raydin
Description
Raydin is an Aasimar clockwork sorcerer with a casual Hexblade warlock pact — the celestial heritage shows as a faint halo and something luminous behind the eyes. His celestial power manifests through his Clockwork Soul, tuning his magic to the cosmic order: he draws cards from his deck and the universe politely corrects itself into whatever result is most interesting. Seeing his potential, a powerful entity offered him a vague Hexblade pact out of curiosity. Fate already decided the hand; Raydin is just the dealer.
Personality
Raydin is a naturally gifted, easygoing spellcaster who approaches life with curiosity, confidence, and the belief that most problems will work themselves out. He treats reality-bending magic like an entertaining game of possibilities, facing danger with a grin, a clever remark, and a willingness to see what happens next.
Appearances
- 2026-06-06 — Session 7 (June 6, 2026) (Dead Run)
- 2026-06-12 — Session 8 (June 12, 2026) (I’m Not Supposed to Be Here) — Ulfe sought him out to settle an old card-game debt in exchange for help with Bjarne; cast Shield (AC 22) and Minor Illusion to conjure the Allip’s family back into being, easing its babble for a moment; closed the fight with a single Hypnotic Pattern that caught Ulfe, Klaud, and Snurre at once
- 2026-06-20 — Session 9 (June 20, 2026) (It Is Not Too Late to Come Home) — activated Bladesinger and drove the goatball strategy (hold the ball, let River tackle); got knocked off the platform in round two but fed the ball back to River for the winning throw in the decider; Booming Blade plus follow-up scimitar in the chardalyn fight
Note: drop-in roster; this page grows when the character appears in recaps.