Legends of Greyhawk
A D&D 5e Adventurers League campaign.
The Free City of Greyhawk sits at the center of a world with a long memory. Old temples get repurposed by worse things than their original tenants. River towns operate under law that doesn’t answer to any king. Spies go dark in the swamp and no one asks too many questions about why. The work tends to involve finding people who don’t want to be found, in places that don’t want to be visited, alongside guards who don’t want to be bribed — and usually some combination of all three.
The party started in Hommlet, where the trouble was organized enough to have a hierarchy. Now they’re in Nolb, where the Pirate Queen keeps the peace by being the most dangerous thing in it. The spy they’re looking for hasn’t come back from wherever the Queen sent her. The south road is iced over in summer. Something is waiting in the dark at the end of it.
Sessions
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Session 13 (October 10, 2026) — Oath Bound Blade: An old sellsword’s greatsword waits with a green dragon in the Welkwood, and the dragon wants something in trade. The road there runs through a bandit tollgate, a grove where the trees fight back, and the haunted keep everyone told you to avoid.
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Session 12 (September 27, 2026) — Nightmare Beneath the Mire: The sun is gone, the sky drips like sludge, and the healer everyone trusted is laughing from a broomstick of twisted wood. Inside the hags’ bubble of Muckroot, the pineapples explode, the rug wants to smother you, and the way out is a rhyme nobody can agree on.
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Session 11 (September 26, 2026) — Mud and Mushrooms: A marsh village is forgetting itself one name at a time, and every doorway is hung with funeral flowers tipped a blue they shouldn’t be. The cure grows in a bullywug cave, where two frogs in charge each want the other one dead.
10 older sessions
- Session 10 (September 19, 2026) — The Hands of a Healer: A dying healer wants a successor before she takes her last journey. The only lead is a woman on someone else's ledger — five thousand gold of schooling debt, a cruel count, and a tower full of orcs between her and the road out.
- Playtest (September 5, 2026) — (playtest): Unreleased playtest material — no public write-up for this session.
- Session 1 (August 9, 2026) — United Front: The Fox died last night — snakebite — and his nervous assistant has inherited the mission: three days through cursed badlands to negotiate with gnolls for the Duchy's defense against the Troll King. The Silver Howl will hear your case. Once you prove your worth in the Cave of Fire.
- Session 7 (August 8, 2026) — Delija's Vault: The Toghust Mountain Mine has four doors, and each one has teeth. A mechanical minotaur, a blue dragon wyrmling, a manticore, and a vault full of cultists — all of them standing between your party and a map somebody powerful wants very much.
- Session 6 (August 8, 2026) — Behind Enemy Lines: Three hundred ogres, a troll king on a stage, four missing rangers in cages, and a fire ant army waiting for the signal. The party got in. The question was always going to be the getting out.
- Session 5 (June 20, 2026) — Shadows over the Free City: No recording for this session — logged from the reward sheet only.
- Session 4 (June 6, 2026) — Lareth the Beautiful: A mud-covered elf rises from the bog with a bow drawn. An ogre snores through an empty keg. Lareth the Beautiful holds a pearl over an unfinished summoning circle. The person you trusted at your back had already chosen a side.
- Havoc and the High Seas (May 30, 2026) — Havoc and the High Seas: An orca in the breeding ground, a stinger gone missing, a cabinet that fights back. The Tallyho made it through the Laughing Skull Atoll. Barely.
- Session 1 (May 23, 2026) — Concussive Charisma: A Perception nat-20 springs a trap before it springs itself. The Pirate Queen wants her dogs. The dwarf tied to the tree has something moving under his skin. And at the bottom of the cave, a gnome with white hair and a green streak.
- A Village Called Hommlet (May 9, 2026) — A Village Called Hommlet: The party uncovers a hidden cult and captures a spy in the village of Hommlet, earning the trust of the local militia.
Player Characters
Araken
Ken
Cinder
Trey
Cir Mevut
Brian
Citl-Itzam
Brian
Deimos Locke
JSweat2
GrebeL oGden
Calvin Kelley
Huckleberry
Dan
Kaelisa
Brian
Lastrasa
Bryan
Logos
Dan
Longtooth
Sam Tagliafarre
Madmartiken
Ken
Orin Darkward
Trey
Oskar
Dan
Ozric Underhill
Rob
Pelargir
Josh
Q
Sam
Roland
James Schweiss
Silef
Matthew
Timavi
Bonnie
Wülgrëen Bonesteele
Timothy T Cheng
Xen
Ken