The Camp
The camp the party is responsible for: Coldpeak, the Tribe of the Weaver arriving from the Elk ravine, and Durok’s oasis. This page shows the camp as it stands. It’s updated after each Bastion turn. The rules are on House Rules.
As of: Session 21 (October 2, 2026). The party is a short walk out, bringing sixty Weavers.
Facilities
Two each, picks pending. Choose before next session, or on Discord.
| Sponsor | Facility | Run by | Current order |
|---|---|---|---|
| Father Joseph | — | ||
| Father Joseph | — | ||
| Roaring River | — | ||
| Roaring River | — | ||
| Alina Shandorath | — | ||
| Alina Shandorath | — | ||
| Berg Wurdnowwah | — | ||
| Berg Wurdnowwah | — |
The pot
Magic items kept at camp, one of each. Anyone can take one for a session (see House Rules). This list fills in once everyone has picked their five items, which is due next session.
| Item | Taken by |
|---|---|
| Picks pending |
Built with gold
None yet.
Walls
None. The camp sits in a hollow where the cliffs break the wind, and the mountain has always been the wall.
Defenders
None recruited yet.
Bastion turns
| Turn | Story date | Orders | What happened |
|---|---|---|---|
| — | The first turn comes once the camp is set up |