The Camp

The Camp
Association
Coldpeak and the Tribe of the Weaver
Status
Picks pending

The camp the party is responsible for: Coldpeak, the Tribe of the Weaver arriving from the Elk ravine, and Durok’s oasis. This page shows the camp as it stands. It’s updated after each Bastion turn. The rules are on House Rules.

As of: Session 21 (October 2, 2026). The party is a short walk out, bringing sixty Weavers.

Facilities

Two each, picks pending. Choose before next session, or on Discord.

Sponsor Facility Run by Current order
Father Joseph —    
Father Joseph —    
Roaring River —    
Roaring River —    
Alina Shandorath —    
Alina Shandorath —    
Berg Wurdnowwah —    
Berg Wurdnowwah —    

The pot

Magic items kept at camp, one of each. Anyone can take one for a session (see House Rules). This list fills in once everyone has picked their five items, which is due next session.

Item Taken by
Picks pending  

Built with gold

None yet.

Walls

None. The camp sits in a hollow where the cliffs break the wind, and the mountain has always been the wall.

Defenders

None recruited yet.

Bastion turns

Turn Story date Orders What happened
—     The first turn comes once the camp is set up